Our Testing Procedures

All of our in game performance testing was run at 1920x1080, you can see the exact settings below. Here are the details for each of our tests.

Call Of Duty Black Ops (1920x1080 – high settings, first scene starting after the cut scene, recorded using fraps)

Battlefield Bad Company 2 (1920x1080 – high settings, first scene starting after the cut scene, recorded using fraps)

Dirt 2 (1920x1080 – 4x MSAA – high settings, in-game benchmark)

Metro 2033 DX11 test (built-in benchmark, 1920 x 1080; DirectX: DirectX 11; Quality: Very High; Antialiasing: MSAA 4X; Texture filtering: AF 4X; Advanced PhysX: Enabled; Tessellation: Enabled; DOF: Disabled)

Metro 2033 DX10 test (built-in benchmark, 1920 x 1080; DirectX: DirectX 10; Quality: Very High; Antialiasing: MSAA 4X; Texture filtering: AF 4X; Advanced PhysX: Enabled; Tessellation: Enabled; DOF: Disabled)

Mafia 2 (built-in benchmark, 1920x1080, PhysX on, high settings)

Synthetic Benchmarks For motherboards our synthetic benchmarks are limited to 3DMark Vantage, 3DMark Vantage 2011,and PC Mark Vantage. 3DMark Vantage is run with PPU turned off with results from both the performance and high settings. In 3DMark Vantage 2011 we run both performance and extreme benchmarks. PC Mark Vantage is set to its default setting.

In game Ping testing was done using TF2 on two similarly configured PC’s on the same network at the same time connecting to the same server.

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