As for Virtual Reality, I love it but it is more demanding than traditional gaming. This is partially because of the resolutions needed to render for two eyes and because they render more than what is immediately visible. But also because of post effects to get the proper “fisheye” effect for it to look proper in your eyes with the HMD. You also have to have much higher expectations for frame rates in VR, skipping frames or lower FPS can cause motion sickness in VR. Because of that, I ran a few tests.
My first test was again in Superposition. This time I tested the VR Maximum and VR Future tests using the Vive resolution. Here the PowerColor RX 6600 Fighter came in just above the RX 5700 on the more demanding VR Future test but behind the RTX 2060. But on the VR Maximum test, it fell right in between the RTX 2060 and the RTX 3060 which matches up with what we saw in some of the other synthetic benchmarks.
My second round of VR testing was in VRMark which has two tests that are similar to the VR tests in Superposition. One is future-looking and extremely demanding and the other (cyan room) is more like modern VR games. The PowerColor RX 6600 Fighter performed in VRMark similarly to what we saw in Superposition. In the more demanding blue room test it struggled and even came in below the RX 5700. But it did much better in the Cyan Room test, outperforming the RTX 2060 there and coming up behind the RTX 3060 which was in the 198 FPS range to the PowerColor RX 6600 Fighter’s 185 FPS.