Welcome, Guest
Username: Password: Remember me
  • Page:
  • 1
  • 2

TOPIC: How Valve Will Single-handedly Save PC Gaming

How Valve Will Single-handedly Save PC Gaming 10 months 2 weeks ago #26037

  • garfi3ld
  • garfi3ld's Avatar
  • NOW ONLINE
  • Administrator
  • Posts: 5492
  • Thank you received: 551

A good read from a friend of mine over at Bright Side of the News

Valve cannot and will not hide behind a claim of being a victim of piracy, but rather innovate around it. By decreasing the price of CS:GO to $15 and the price of DOTA 2 to free, they have effectively de-incentivized piracy and at the same time have significantly increased their legitimate audience. By decreasing the price, Valve made CS:GO and DOTA 2 affordable to almost everyone, and as a result of pure economics, their market is expanded. What does this mean? More people are going to buy these games and whenever more people buy a game, computer hardware sales go up, bringing the entire PC gaming industry with it.

 

http://www.brightsideofnews.com/newsv2.aspx?id=3138

Read more...
Wes
The administrator has disabled public write access.

How Valve Will Single-handedly Save PC Gaming 10 months 2 weeks ago #26038

  • garfi3ld
  • garfi3ld's Avatar
  • NOW ONLINE
  • Administrator
  • Posts: 5492
  • Thank you received: 551
You guys should check this one out :)
Wes
The administrator has disabled public write access.
The following user(s) said Thank You: Hasbeen, L0rdG1gabyt3

Re: How Valve Will Single-handedly Save PC Gaming 10 months 2 weeks ago #26058

  • L0rdG1gabyt3
  • L0rdG1gabyt3's Avatar
  • OFFLINE
  • veteran
  • The character limit on this box is too small for m
  • Posts: 902
  • Thank you received: 89
Good article.
The administrator has disabled public write access.

Re: How Valve Will Single-handedly Save PC Gaming 10 months 1 week ago #26062

  • drpain
  • drpain's Avatar
  • OFFLINE
  • Expert
  • Posts: 454
  • Thank you received: 25
The age old piracy argument is getting stale if you ask me. Obviously if the game is of high quality and priced accordingly people are going to buy it but at the same time if the game is crap and charges premium price for it and nobody buys it the publishers or studio automatically pulls the "blame piracy" card.

How about those devs just fess up and admit their game was buttslop and nobody wanted to play it and the people who pirated the game was going to pirate it anyways.

If you really look between PC games and the console games you will notice that the 360 and Wii are heavily pirated as well but nobody cares to point that out at all and just automatically blames the PC side of ruining the industry.

Also piracy aside, how about studios taking gambles on new and different IP's instead of making another Battlefield of Duty: Modern Killzone clone and breath some fresh air into the industry.

Just my 2 cents. Still a good read on the article.
Custom Built: AMD Phenom II X4 3.0GHz/G. Skill 12GB DDR3 1066Mhz/Crossfire ATI 6850's/3TB HDD

Macbook Pro: Intel Core 2 Duo 2.66GHz/4GB DDR3 1066MHz/Nvidia Geforce 9600M GT 256MB/320GB HDD

Xfire: drpain
Steam: drpain
Live: Ocar
PSN: BillyBananas
The administrator has disabled public write access.

Re: How Valve Will Single-handedly Save PC Gaming 10 months 1 week ago #26066

  • garfi3ld
  • garfi3ld's Avatar
  • NOW ONLINE
  • Administrator
  • Posts: 5492
  • Thank you received: 551
I agree

I do think that pirating on the PC is easier than on a console, but the core issue is that piracy isn't really the problem in the first place. I also know a lot more people are willing to pirate a game that they thing sucks.
Wes
The administrator has disabled public write access.

Re: How Valve Will Single-handedly Save PC Gaming 10 months 1 week ago #26072

  • drpain
  • drpain's Avatar
  • OFFLINE
  • Expert
  • Posts: 454
  • Thank you received: 25
Oh without a doubt its easier on the PC since all the tools are pretty much click and go but it is getting easier for the consoles especially the 360. Obviously not Dreamcast easy haha but for someone with a little technical know how it's pretty straight forward.

I'm very guilty of "renting" games that suck I used to do it all the time when I was going to school and living in Michigan and didn't have much money to spend.
Custom Built: AMD Phenom II X4 3.0GHz/G. Skill 12GB DDR3 1066Mhz/Crossfire ATI 6850's/3TB HDD

Macbook Pro: Intel Core 2 Duo 2.66GHz/4GB DDR3 1066MHz/Nvidia Geforce 9600M GT 256MB/320GB HDD

Xfire: drpain
Steam: drpain
Live: Ocar
PSN: BillyBananas
The administrator has disabled public write access.

Re: How Valve Will Single-handedly Save PC Gaming 10 months 1 week ago #26076

  • Twodavez
  • Twodavez's Avatar
  • OFFLINE
  • L33t
  • twodavez
  • Posts: 1795
  • Thank you received: 109
drpain wrote:
I'm very guilty of "renting" games that suck I used to do it all the time when I was going to school and living in Michigan and didn't have much money to spend.

With the invention of "free weekends" on steam where they can allow you to download and play a game for a limited amount of time, why not allow us to rent a game for a week for $5, if we like it, they give us the $5 back towards the full retail purchase of the game, if we don't wanna buy it, they keep the $5 and disable it from our steam account? It would allow the people who wanna try a game to do it without being forced into piracy!?!?!?!?
If only the companies thought this way, instead of just giving hackers new projects. The only way to prevent you from playing a game it to require internet authentication, but i'm not sure why we couldn't unplug the WWW at a LAN and create our own to fool STEAM into thinking we had bought all the games? It's obviously a huge task, but so is reverse engineering a game to create key generators and the such to offer it on a pirated site...
Just sayin', it's going to happen, at least try to profit a little from it as the maker steam!
“Always do right. This will gratify some people and astonish the rest.” - Mark Twain
The administrator has disabled public write access.

Re: How Valve Will Single-handedly Save PC Gaming 10 months 1 week ago #26077

  • drpain
  • drpain's Avatar
  • OFFLINE
  • Expert
  • Posts: 454
  • Thank you received: 25
Yeah, something like that could work. I think OnLive does something like that were you can rent the game or atleast play it for like an hour or 2 but it's been awhile since I have fooled around with OnLive.

I'm sure we all remember back in the 90's and early 00's we had the shareware and demos out that would let us play a level or a single multiplayer level as long as we wanted.

Don't know why that went away especially on the PC since the consoles get demos for the games.
Custom Built: AMD Phenom II X4 3.0GHz/G. Skill 12GB DDR3 1066Mhz/Crossfire ATI 6850's/3TB HDD

Macbook Pro: Intel Core 2 Duo 2.66GHz/4GB DDR3 1066MHz/Nvidia Geforce 9600M GT 256MB/320GB HDD

Xfire: drpain
Steam: drpain
Live: Ocar
PSN: BillyBananas
The administrator has disabled public write access.

Re: How Valve Will Single-handedly Save PC Gaming 10 months 1 week ago #26078

  • Dreyvas
  • Dreyvas's Avatar
  • OFFLINE
  • L33t
  • echo fucksgiven > /dev/null
  • Posts: 1437
  • Thank you received: 158
Twodavez wrote:
drpain wrote:
I'm very guilty of "renting" games that suck I used to do it all the time when I was going to school and living in Michigan and didn't have much money to spend.

With the invention of "free weekends" on steam where they can allow you to download and play a game for a limited amount of time, why not allow us to rent a game for a week for $5, if we like it, they give us the $5 back towards the full retail purchase of the game, if we don't wanna buy it, they keep the $5 and disable it from our steam account? It would allow the people who wanna try a game to do it without being forced into piracy!?!?!?!?

99% of games on Steam sell for $5 during the sales anyway. The only ones that don't are the big multiplayer titles. Any other game you could just play through once for $5 and be done with under your system, none of them would ever sell at full price while new. This would be horrible, not only as a business decision for Steam but also for the developers as well. I mean, unless you want them all to go bankrupt. Let them keep making the money off their shiny new games and sell them later for cheap, no need to change anything. :)
The administrator has disabled public write access.

Re: How Valve Will Single-handedly Save PC Gaming 10 months 1 week ago #26079

  • Dreyvas
  • Dreyvas's Avatar
  • OFFLINE
  • L33t
  • echo fucksgiven > /dev/null
  • Posts: 1437
  • Thank you received: 158
drpain wrote:
Yeah, something like that could work. I think OnLive does something like that were you can rent the game or atleast play it for like an hour or 2 but it's been awhile since I have fooled around with OnLive.

I'm sure we all remember back in the 90's and early 00's we had the shareware and demos out that would let us play a level or a single multiplayer level as long as we wanted.

Don't know why that went away especially on the PC since the consoles get demos for the games.

Steam has demos for nearly every game as it is. I wasn't aware it ever "went away".
The administrator has disabled public write access.
  • Page:
  • 1
  • 2
We have 637 guests and 8 members online
  • Lersar
  • Sideout
  • Arxon
  • Kazuma
  • Satansoul
  • draymac
  • garfi3ld
Vent Password is: itsgametime

rsssteam 

LanOC V13 Status
125 Participants
63 Have paid
0 Are pending
62 Places available