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One of the largest booths in the South Hall 4 of the Las Vegas Convention Center is the NVidia booth, which is impossible to miss regardless of the monumental name the company has made for itself. Lines of TVs and game controllers littered the circular area, with coulmns shooting up all over, each showcasing NVidia's most popular products, and even some new technology as well.

One of the more substantial displays was the 3-D acceleration hardware set-up, consisting of three displays: multiple screen display, Blu-Ray playback, and a demonstration of the new physics processor. Starting with the most former, NVidia had three 20" 3-D monitors with Batman: Arkham Asylum spreading across all of them for extreme widescreen. These screens were from Panasonic, each featuring true 120 Hertz, each eye receiving 60Mhz/sec that alternate. The middle screen was very simliar, though only showcasing one TV. Both required the peripheral glasses of course, each lens of which is an actual mini-screen. More than 40 game companies already support this 3-D hardware, with many more in the works.

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The coolest demonstration, however, was that of the last 3-D monitor showcasing NVidia's developing 'game' that shows off the physics of their new GPU, the GF100, which is set to release in the first quarter of 2010. This next generation GPU was running a DX11 demo with an environment build entirely of objects to show-off the physics engine. The surrounding environment feature objects such as a shed or water tower, and a technician on a rocket-powered rail car, built of objects as well. The idea was to speed the cart up to over 400MPH down the rails, and attempt to stop it before it flew off the unfinished track at the end. built objects, such as a wooden bridge, can actually be demolished from the physics of the high-speed cart racing over it. It is not a scripted event; whether it occurs or not is based purely on the in-game circumstance. This program is supposed to ship when the GPU is released in quarter one.

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Author Bio
Lersar
Author: Lersar
Contributing Editor / Event Staff
Adam is a big proponent of LAN parties, esports and speed-running, and helps organize our semi-annual LAN events. He has covered hardware and software reviews of a wide variety, but most content these days come from event coverage, such as other LAN parties.

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