Yesterday Nvidia lifted the embargo on the MSRP-priced RTX 4060 cards ahead of the RTX 4060 hitting the store today. Now that it is available in stores we can now also talk about the other models as well. ZOTAC GAMING sent over their RTX 4060 Twin Edge OC White Edition which is similar to the Twin Edge White Edition of the RTX 3060 that I previously took a look at. Today I’m going to dive in and see what ZOTAC GAMING has going on with their new card then put it through our test suite to see how it performs.

 

Product Name: ZOTAC GAMING RTX 4060 Twin Edge OC White Edition

Review Sample Provided by: ZOTAC GAMING

Written by: Wes Compton

Amazon Affiliate Link: HERE

 

What is the RTX 4060

If you took a look at last month's RTX 4060 Ti launch, you would know a lot about the RTX already. Both GPUs are based on Ada Lovelace but the RTX 4060 Ti is based on the AD106 GPU whereas the RTX 4060 is the AD107 GPU. You can see in the pictures below which represent the RTX 4060 and RTX 4060 Ti GPU diagrams. Where the 4060 Ti has 17 texture processing clusters the RTX 4060 has 12 which takes the SMs from 34 down to 24 and CUDA cores down from 4352 to 3072. The RTX 4060 does have the same 8GB of GDDR6 and the same 128-bit memory interface. The RTX has scaled its L2 cache to match the cut-down GPU and its clock speed is also lower at 2460 MHz to the 2535 MHz of the Ti. The memory clock speed is down to 8500 MHz from 9000 MHz as well which shows in the memory data rate which was 18 Gbps for the 4060 Ti and 17 for the RTX 4060.

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Specifications

Graphics Processing Clusters

3

Texture Processing Clusters

12

Streaming Multiprocessors

24

CUDA Cores (single precision)

3072

Shader FLOPS

15

Tensor Cores

96 (4th Generation)

Tensor FP8/INT8 TFLOPS/TOPS w/ Sparsity

242

RT Cores

24 (3rd Generation)

RT FLOPS

35

Texture Units

96

ROP Units

48

Base Clock

1830 MHz

Boost Clock

2460 MHz

Memory Clock

8500 MHz

Memory Data Rate

17 Gbps

L1 Data Cache/Shared Memory

3072 K

L2 Cache Size

24576 K

Total Video Memory

8 GB GDDR6

Memory Interface

128-bit

Total Memory Bandwidth

272 GB/s

(453 GB/sec effective)*

Texture Rate (Bilinear)

236 GigaTexels/second

Max Display Resolution

4K at 240Hz or 8K at 60Hz with DSC

Fabrication Process

4N NVIDIA Custom Process

Transistor Count

18.9 Billion

Connectors

3 x DisplayPort

1 x HDMI

Form Factor

Dual-Slot

Power Connectors

2x PCIe 8-pin cables (adapter in box) OR

300 W or greater PCIe Gen 5 cable

Required System Power Supply

550 Watts

Video Engines

1xNVENC (8th Gen) 1xNVDEC (5th Gen)

Power

7W Idle, 11W AV1 Video Playback, 110W Average Gaming Power

(AGP), 115 W Total Graphics Power (TGP)

Max GPU Temperature

90° C

 

Nvidia’s presentation on the RTX 4060 was of course focused on how the RTX 4060 compares to previous generation cards, not the RTX 4060 Ti and they did put together a nice table showing how the RTX 4060 compares to past xx60 cards from the RTX 3060, to the RTX 2060, and the GTX 1060. It does a good job showing how shader performance has increased over the years from 4 TFLOPS on the 1060 up to 15 TFLOPS for the RTX 4060. It does also show the generation-to-generation increase from the 3060 to the 4060 isn’t as large, at least on shader performance. The ray tracing and tensor core performance on the other hand has much more significant improvements especially the tensor cores which went from 102 TFLOPS to 242 TFLOPS which is interesting because the RTX 3060 had 112 3rd generation tensor cores whereas the RTX 4060 has fewer at 96 but the new 4th generation design does the work to get more than double the performance with a 137% improvement. The 12GB frame buffer on the 3060 is back down to 8GB which is higher than the 2060 and 1060 which both had 6GB. Nvidia is quick to point out that they are able to utilize a much larger L2 cache to use less frame buffer which is why the memory subsystem has the 272 GB/s and 453 GB/s numbers for memory performance. The power numbers are interesting as well with the RTX 4060 being much more power efficient compared to all but the GTX 1060 which was lower in everything except TGP.

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Speaking of power, this part of the presentation was interesting. They broke down what an average of 10-20 hours of gaming a week can cost for power depending on where you are around the world and what the power savings just between the RTX 3060 and the RTX 4060 could get you. The actual power costs are going to vary a LOT depending on where you are even just in the US alone. I know for myself that in my own house in rural Ohio our actual rate per kWh after all fees is lower at .13 a kWh before this year and up to .20 on our last bill. For someone with rates like mine, the power difference might not make a difference, but anywhere it is higher it could start to play a bigger role in your decision.

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I mentioned it in the opening here and also with the RTX 4060 Ti, the most popular cards on the current Steam Hardware Survey are the xx60 and cards and a lot of those cards are getting a little long in the tooth. Depending on the person some people look at upgrades every few generations and others just use them until they run into performance issues. Both types of gamers were affected by the low availability and high prices caused by the combination of Covid and another mining craze and you can see it on the hardware charts. The GTX 1060 is still the second most popular card on the platform and it launched 7 years ago this July, the 1050 Ti which is also on there was around that time as well. Even the GTX 1660 and the RTX 2060 which are just two generations back officially are 4 years old as well. That is a lot of people who might be considering an upgrade.

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Before getting into testing I did also run GPUz to double-check that our clock speeds match up with the specifications. The RTX 4060 Twin Edge OC has the same base clock and memory clock as Nvidia’s recommended specifications. Their overclock is focused on the boost clock with it set to 2490 MHz which is 30 MHz over the stock clock. GPUz also documents the BIOS revision we tested with as well as the driver which is NVidia’s 536.20 beta driver that was provided to press ahead of the launch.

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RTX 4060 Twin Edge OC White Edition Specifications

SKU

ZT-D40600Q-10M

Colors Available

Black and White models

CUDA cores

3072

Video Memory

8GB GDDR6

Memory Bus

128-bit

Engine Clock

Boost- 2490 MHz

Memory Clock

17 Gbps

PCI Express

PCIe 4.0 x8

Display Outputs

3 x DisplayPort 1.4a
HDMI 2.1a

HDCP Support

Yes, 2.3

Multi Display Compatibility

Quad Display

Recommended Power Supply

500W

Power Consumption

115W

Power Input

1x 8-pin

Power Phase

4+1

Cooling

1x6mm heatpipe (silver color)
2x 90mm fans (11 blade)

Slot Size

2-Slot

Card Lenth

221.4 mm x 122.7 mm x 43.1 mm
8.7” x 4.8” x 1.7”

Card Weight

0.55kg / 1.21lbs

Accessories

Manual

Features

White LED Logo lighting, not adjustable
Compact Design
FREEZE (fan stop)
Metal backplate (no RGB)
Sleeved Bearings
VR Ready

Warranty

3-Years

 


Packaging

Like with the card itself, the ZOTAC GAMING RTX 4060 Twin Edge OC White Edition has a bright white background to match the card. They have the Zotag logo up in the top left corner and the top right corner has the Twin Edge OC Edition and White Edition model designations. The total name length of this card is long and that shows with all of the model designations being packed together there. Then along the bottom, it has the black and green Nvidia wrap around which is where the RTX 4060 GPU name is listed as well as Nvidia’s key features being listed along the bottom edge. The front of the box has a picture of the front and back of the card in the background which is always great to see. There is a third picture on the back as well. The back doesn’t have too much going on. The Nvidia wrap-around continues back here, then ZOTAC GAMING mentions their firestorm software and freeze which allows the fans to stop when the GPU isn’t being used.

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Inside the main box is silver and has the same lined wave design as the outside box had in the background, this box also has the ZOTAC GAMING branding up on top. When you open this one up there is a reflective baggie with the documentation up on top. Under that, the RTX 4060 Twin Edge OC is wrapped in a bubble wrap static bag and sits in a thick foam tray that fills the box to keep the card from being damaged. There aren’t any other accessories even though there is a small opening in the foam to store them, the RTX 4060 Twin Edge OC doesn’t have a 12VHPWR power connection so there isn’t any need for that adapter to be included. The documentation pouch comes with a legal/safety document and a small user manual. You also get a cool ZOTAC GAMING holo card as well that is cut to be able to be folded up as a standee.

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Card Layout and Photos

The RTX 4060 Twin Edge OC White Edition shares a similar card design with the ZOTAC GAMING RTX 4070 Amp Airo that I recently took a look at only this is a dual fan design and being the white edition is completely white with a few silver accents. The shroud design goes completely away from the angular design that most “gaming” cards have these days and has more curves to it including curves in the shroud above and below each fan and on the ends as well.

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The RTX 4060 Twin Edge OC White Edition is relatively compact at a length of 221.4 mm or 8.7 inches. For reference, the Asus Dual 4060 that I took a look at yesterday was 227.2, so ZOTAC GAMING has this card a little shorter. The RTX 4060 Twin Edge OC White Edition is 122.7 mm tall or 4.8 inches tall which is again a hair smaller than the Dual which was 123.24 mm tall. Then for thickness, the RTX 4060 Twin Edge OC White Edition is 43.1 mm thick which they have in the specifications as being a 2-slot design but that is pushing it, I would consider it to be closer to 2.1 or 2.2 slot, it is thinner than the Dual from yesterday however which was 49.6 mm thick.

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The RTX 4060 Twin Edge OC White Edition has a dual fan design as the Twin Edge in the model name indicates. Both fans are the same size and design. They are officially 90mm fans which is the opening size and 87mm from tip to tip. They have 11 blades and are an axial design, like most aftermarket cards, that blow down into the heatsink below it. The fans have a machined aluminum center cap, one says ZOTAC and the other has the ZOTAC GAMING logo on it. It's hardly visible but the blades do have a striped design on them that is printed on which gives them a similar look to some of the grooved or wavy fans that some other designs use. The shroud on the fan side does have the same grooved design in the center that I saw on the RTX 4070 Amp Airo, it is almost like a tribal design and is unique compared to what any other card has but goes with the slightly curvy shroud shape.

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The top edge of the RTX 4060 Twin Edge OC White Edition has a silver rippled accent on the fan shroud on the left side. This has the ZOTAC GAMING logo cut into it which is hard to even see when not lit up but when the card is on this is backlit in white. Then on the right side, they have GeForce RTX printed on the white in silver to match the silver on the other side of the top edge. The top also has the power connection which is at the end of the PCB 2/3 along the top. The RTX 4060 Twin Edge OC White Edition has a PCIe 8-pin for power which is the same as the Dual 4060. This also means that a new ATX 3.0 power supply isn’t needed which helps keep costs down as well.

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Looking around at the edges of the RTX 4060 Twin Edge OC White Edition gives us a lot more information on the cooler design and it is completely different than I expected and different from the Dual 4060. Most video cards have an aluminum sheet metal heatsink that stacks them together with gaps and use heatpipes to pull heat out across them. The RTX 4060 Twin Edge OC White Edition does have one 6mm heatpipe that has an S shape to cover the entire card, you can see it on the top and bottom. But the heatsink that ZOTAC GAMING went with is a machined aluminum design which is a little more old-school. It is in a vertical design which pushes air from the front fans out the top and bottom of the card. The one-piece heatsink design has two big downsides that don’t complement the card design. Because of the length of the card with the two 90mm fans, a lot of the card is past the PCB but this design doesn’t allow for air to blow through the cooler and out the back which is a big area that helps with cooling. That whole section beyond the end of the PCB also doesn’t use most of that space with a big gap there. Really this design could have been a single fan ITX length card without losing too much cooling from that end of the heatsink. The end view of the card also shows how the fan shroud extends out beyond the length of the heatsink as well, making the card longer than it needs to be.

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The back of the RTX 4060 Twin Edge OC White Edition has the same white and silver theme as seen on the rest of the card. Most of it is white with a silver ring painted around the outside edge along with a wider section at the bottom which has the GeForce RTX branding printed in a darker silver. The grooved accents seen on the fan shroud are also here which look good and some of those are cut all the way through and give a peak at the PCB and the heatsink from the back, but this isn’t a blow-through design. The ZOTAC GAMING logo is printed in a nice RGB-like purple to green metallic fade as well. The serial number sticker is back here and isn’t normally pink, that is just for review samples so it won't stand out as much. There is also a notch at the top around the power connection to make that easier to reach. Interestingly the extra length of the fan shroud isn’t also an issue with the backplate which is shorter and better matches the heatsink length.

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The RTX 4060 Twin Edge OC White Edition has the ZOTAC GAMING logo printed in the center of the PCI bracket, around that there are some ventilation holes but they get smaller and farther apart the further out they go. The cooler design doesn’t push air in this direction so this is all decoration. Then on the bottom edge, the RTX 4060 Twin Edge OC White Edition has four display outputs. You get three DisplayPorts 1.4a connections and one HDMI 2.1a. The HDMI is slipped in the middle of the DisplayPorts which used to be the norm but I have been seeing that moved down to the bottom to make it easier to find including on the Asus Dual RTX 4060.

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I did want to put the RTX 4060 Twin Edge OC White Edition next to the Dual RTX 4060 that we took a look at yesterday and the rounded end of the Twin Edge cooler makes the small length difference between the two look a lot larger. The two cards couldn’t be much farther apart in overall designs really between the all-black and all-white designs and the two different heatsink designs as well.

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It just so happens that for the RTX 3060 launch, I ended up with a White Edition dual fan card from ZOTAC GAMING as well and on top of that our GTX 160 and GTX 1660 cards are also Twin Edge cards as well so I had to get pictures of them all together and the two white cards together to compare. The 3060 was an AMP design and with that even though it is a dual fan design it is a larger card with the second fan being larger. That design also has a much more robust heatsink design as well than on the RTX 4060 Twin Edge OC White Edition. I do like the styling that ZOTAC GAMING has gone with now, it is cleaner and more uniform. The move away from the white center fan stickers was a good move as well, you can see how those yellowed quickly, really they had a slight tint to them even when I reviewed it but that has gotten a lot worse. The metal center caps on the RTX 4060 Twin Edge OC White Edition won't have that issue. The RTX 4060 Twin Edge OC White Edition is a lot like the Twin Edge GTX 1060 in size but the cooler, styling, and fans have all changed and the GTX 1660 Twin Edge is significantly smaller than the other cards.

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Before getting into testing I did get a look at the RTX 4060 Twin Edge OC White Edition in action. Normally I would only post up pictures of the lighting but the RTX 4060 Twin Edge OC White Edition does look good when running with its white fans. The ZOTAC GAMING logo up on top is backlit which is a big change from the MSRP-priced Asus Dual yesterday which had no lighting. The logo is backlit in white which looks great on the white card and is color neutral as well. I am not a big fan of backlit logos and would prefer backlit accents. With everything having backlit logos your PC starts to look like times square, but this does at least match the card. That said I think having something like the grooved design on the front edge of the fan shroud up on top and backlit would have been cooler.

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Test Rig and Procedures

      Test System

CPU: Intel Core-i9 13900K – Live Pricing

PL1=PL2: 253, τ: 56 / 307A

Motherboard: Asus Z790 Extreme – Live Pricing

Cooling: Corsair H100i Elite LCD DisplayLive Pricing

Noctua NT-H1 Thermal PasteLive Pricing

      Memory:       Crucial 32GB Kit (2 x 16GB) DDR5-5600 UDIMM– Live Pricing

Storage:       Sabrent Rocket Q4 2TB – Live Pricing

Power Supply: be quiet! Dark Power Pro 13 1600WLive Pricing

Case: Primochill WetbenchLive Pricing

OS: Windows 11 Pro 64-bitLive Pricing

            

Our Testing Procedures

3DMark

All 3DMark-based tests are done using the most recent version. We test using all three versions of Fire Strike, Both Time Spy and Time Spy Extreme, and Speed Way. Tests to look at ray tracing performance are done with Port Royal when supported and for Nvidia cards that support DLSS, the DLSS subtest is also done at 1440p with the performance setting and DLSS 2.0 as well as a look at DLSS 1, 2, and 3 at 4K.

Unigine Superposition

1080p Extreme and 4k Optimized benchmarks along with the VR Future test are done. The VR test is done at the Oculus resolution

VRMark

Only the Blue room test is run

CS:GO

This test is done using the workshop map called CS:GO Benchmark. You can find more information at this link. https://www.gamingpcbuilder.com/how-to-install-csgo-fps-benchmark-map/  I test at 1080p, 1440p, and 4K resolutions. All auto settings are turned off and detail is set to their highest settings. shadow quality high, model texture detail high, shader detail very high, AA set to 16x, uber shaders enabled

Ghost Recon Breakpoint

Built-in benchmark tested at 1080p, 1440p, and 4k with the Ultra and Medium detail settings

Watch Dogs: Legion

Built-in benchmark testing at ultra and high details. Tested at 1080p, 1440p, and 4k. I also do RTX and DLSS testing on Nvidia cards at 4K using the Ultra detail settings as a base as well.

Borderlands 3

Built-in benchmark testing with the ultra detail setting and medium detail setting, done at full screen with default settings at 1080p, 1440p, and 4k on DX11

Metro Exodus

Using built-in benchmark, testing at ultra and normal details at 1080p, 1440p, and 4k. I also do RTX and DLSS testing at 4K with the ultra-detail base settings for Nvidia cards as well.

World War Z Aftermath

Built-in benchmark in DX11 testing both the Ultra detail and Medium detail levels at 1080p, 1440p, and 4K resolutions

The Division 2

Built-in benchmark at Ultra detail with V-Sync turned off at 1080p, 1440p, and 4k resolutions.

Total War: Three Kingdoms

Built-in benchmark using the Battle Benchmark setting. Tested at 1080p, 1440p, and 4k at both high and ultra detail settings

Far Cry 6

Built-in benchmark tested at 1080p, 1440p, and 4k with the Ultra and Medium detail settings

V-Ray 5

V-Ray 5 benchmark us run with CUDA and RTX settings on cards that support it

Boundary Benchmark

Testing different DLSS detail levels on cards that support it. All testing is done at 4k with RTX on

Bright Memory Infinite RTX Benchmark

Benchmark all of the different RTX detail levels. Resolution at 4k and DLSS on balanced for each test

Passmark Performance Test 10.2

Test using the GPU Compute Score inside of PassMark's Performance Test 10.2

Blender

Using the standard Blender Benchmark I run the test using the Blender 3.4 setting which tests using the Monster, Junkshop, and Classroom tests.

OctaneBench 2020.1

OctaneBench is designed to test rendering in OctaneRender. RTX and non-RTX are both ran. This is a CUDA-only test so only Nvidia cards are tested

Power Testing

Using a PCat v2 to monitor power between the PCIe slot and the card as well as power through the power cables I test the peak power when running ADIA64, 3DMark Speed Way, 3DMark Time Spy Extreme, FarCry 6 at 4k and Ultra Detail, Watch Dogs Legion at 4K and Ultra detail, and Blender 3.4.0. The results are then averaged as well as the highest result.

Noise Testing

Our Noise testing is done using a decibel meter 18 inches away from the video card on the bottom/fan side of the card. We test at 50% and 100% fan speeds as well as a third test while under load using AIDA64's stress test. This is done using a Protmex PT02 Sound Meter that is rated IEC651 type 2 and ANSI S1.4 type 2. Tests are done set weighted to A and set to a slow response using the max function.  The ambient noise level in the testing area is 33.3 decibels.

 Temperature Testing

Using AIDA64, the GPU stress test is run for 30 minutes or until the result has leveled off. The test is run twice, once with the stock fan profile and a second time with 100% fan speed. During this, I also document the 100% fan speed RPM and document the delta between the fan profile and 100% fan speed as well as get thermal images.

 

 


Synthetic Benchmarks

As always I like to start my testing with a few synthetic benchmarks. 3DMark especially is one of my favorites because it is very optimized in both Nvidia and AMD drivers. It's nice to not have to worry about it being favored too much either way and the repeatability of the results makes it a nice chance to compare from card to card, especially when comparing with the same GPU. In this case yesterday I did check out the Asus Dual RTX 4060 so we do have another 4060 to compare the RTX 4060 Twin Edge OC White Edition with. The Dual was also overclocked with a small overclock and it just so happens that its overclock was 45MHz to the 30 MHz over stock for the RTX 4060 Twin Edge OC White Edition. Beyond that keep an eye on the performance of the 3060 Ti and 3060 from Nvidia and the 7600 and 6650 XT from AMD.

The first round of tests were done in the older Fire Strike benchmark which is a DX11 test. There are three detail levels, performance, extreme, and ultra. The RTX 4060 Twin Edge OC White Edition and the Dual RTX 4060 are both right together in each of the three Fire Strike results but the Dual did come out in front by a very small margin in all three with its slightly higher overclock. Beyond that, both cards were behind the 6650XT here in all three tests but in front of the 3060.

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The next two were both based on the Time Spy benchmark. One is the standard test and then there is the extreme detail level. This time around the Dual was in front of the RTX 4060 Twin Edge OC White Edition for the base Time Spy test but the RTX 4060 Twin Edge OC White Edition was in front for the Time Spy Extreme result. Both cards did better compared to the 6650XT here and are just a hair behind the RX 7600s in both tests.

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I did also test using the new 3DMark Speed Way which is their latest benchmark. Speed Way is DX12 as well but combines more future-focused tech like Ray Tracing which up until now 3DMark has only used in feature tests. The RTX 4060 Twin Edge OC White Edition edged out the Dual RTX 4060 here and both cards show a huge improvement compared to AMDs offerings with them sitting ahead of the 6750XT, they are still well behind the RTX 3060 Ti however.

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The last test was using the Unigine-based Superposition benchmark and I tested at 1080p with the extreme detail setting as well as the 4K optimized setting. In the extreme detail setting the out performed the Dual enough to jump up ahead of the RX 6650 XT, the 4K result on the other hand flipped that around and had the Dual back out in front. Both cards were ahead of the 6650XT and the 7600 at 4k.

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VR Benchmarks

As for Virtual Reality, I love it but it is more demanding than traditional gaming. This is partially because of the resolutions needed to render for two eyes and because they render more than what is immediately visible. But also because of post effects to get the proper “fisheye” effect for it to look proper in your eyes with the HMD. You also have to have much higher expectations for frame rates in VR, skipping frames or lower FPS can cause motion sickness in VR. Because of that, I ran a few tests.

      My first test was again in Superposition. This time I tested the VR Future test using the Oculus resolution. I have also included the average frame rate as well which is important for the cards at the top of the chart because for some reason Superposition is capped at 10,000 for its scores and that doesn’t show the performance gap in those cards at the top. The RTX 4060 Twin Edge OC White Edition and the Dual both are extremely close to the older RTX 3060 on this test with the 6650XT and everything else way out ahead of them here.

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My second round of VR testing was in VRMark which has three tests that are similar to the VR tests in Superposition. I only focused on just the most demanding test called Blue Room which is looking more at future VR performance. This test at least didn’t end up like the previous one, both 4060s have a bigger gap on the RTX 3060 this time around and the RTX 4060 Twin Edge OC White Edition is ahead of the Dual by a few points as well. The RTX 3060 Ti is still way out in front however which is closer to where I would like to see the RTX 4060.

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In-Game Benchmarks

Now we finally get into the in game performance and that is the main reason people pick up a new video card. To test things out I ran through our new benchmark suite that tests 10 games at three different resolutions (1080p, 1440p, and 4k). Most of the games tested have been run at the highest detail setting and a mid-range detail setting to get a look at how turning things up hurts performance and to give an idea of if turning detail down from max will be beneficial for frame rates. In total, each video card is tested 54 times and that makes for a huge mess of results when you put them all together. To help with that I like to start with these overall playability graphs that take all of the results and give an easier-to-read result. I have one for each of the three resolutions and each is broken up into four FPS ranges. Under 30 FPS is considered unplayable, over 30 is playable but not ideal, over 60 is the sweet spot, and then over 120 FPS is for high refresh rate monitors.

So how did the RTX 4060 Twin Edge OC White Edition do in our general resolution roundups? Well no big surprises in the 1080p results with everything running at or over 60 FPS. A majority of the results were higher than that with 9 over 120 FPS and of course CS:GO was up over 240 FPS as well. Then at 1440p performance drops some with two results under 60 FPS but still, most of the results are smooth with 9 over 60 FPS and 4 over 120 as well and one result up over 240 FPS. Then at 4k things start to slow down with one result in the unplayable under 30 FPS range and most of the results were in the playable but rough 30-59 GPS range with 10 there. From there CS:GO was up over 120 FPS and 4 results were over 60 FPS. Compared to the Dual, the 1080p and 1440p results were exactly the same, and at 4k one result dropped just enough to go under 60 FPS.

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Of course, I have all of the actual in game results as well for anyone who wants to sort through the wall of graphs below. I also put together a few averages of the results with CS:GO removed to prevent it from messing up the results with its always-high numbers. This gives us a great look at how the RTX 4060 compares to the last generation Nvidia cards as well as similarly priced cards from AMD. As we have seen in most of our tests so far the 4060 is way out in front of the 3060 but behind the last generation RTX 3060 Ti. The gap between the 3060 and the 4060 gets smaller as the resolution gets higher with it being just 4 FPS at 4k. At 1080p which is the targeted resolution for all of these cards the 4060 is 2 FPS behind the 6650 XT, it does catch up at 1440p and passes it at 4k, not that 4k matters too much in this situation. The RX 7600, AMDs first 1080p 7000 Series card has 5 FPS on the 4060 at 1080p but that gap gets smaller as the resolution goes up and they have the same 50 FPS at 4k. Comparing the RTX 4060 Twin Edge OC White Edition to the RTX 4060 Dual shows just how close the two cards are once things are averaged out. I ended up having to bring decimals back, the RTX 4060 Twin Edge OC White Edition is exactly .1 FPS faster at 1080p and 4k but the Dual was .1 FPS faster at 1440p, in other words, the small overclock gap between the two is negligible.

1080p

1440p

4k

RTX 4060 Ti FE

160

115

62

Nvidia RTX 3060 Ti FE

145

105

59

AMD Radeon RX 7600

141

97

50

MSI RX 6650 XT Gaming X

138

94

43

Zotac RTX 4060 Twin Edge OC White Edition

135.7

94.5

50.1

Asus RTX 4060 8GB Dual

135.6

94.6

50.0

Zotac RTX 3060 AMP White Edition

117

83

46

 

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Compute Benchmarks

Now some people don’t need a video card for gaming, they need the processing power for rendering or 2D/3D production, or in some cases people who game also do work on the side. So it is also important to check out the compute performance on all of the video cards that come in. That includes doing a few different tests. My first test was a simple GPU Compute benchmark using PassMark's Performance Test 10 and the RTX 4060 Twin Edge OC White Edition beat the Dual by 49 points and both cards are out in front of the RX 7600.

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Blender is always my favorite compute benchmark because the open-source 3D rendering software is very popular and it isn’t a synthetic benchmark. With the latest version of Blender, they redid the benchmark so we now have a new test that runs three different renderings and gives each a score. I have all three stacked together so we can see the overall performance. Both 4060s are ahead of the 3060 Ti here and even ahead of the 7900 XTX which shows just how much faster Nvidia performance is in Blender with Optix. The RTX 4060 Twin Edge OC White Edition is also in front of the Dual RTX 4060 with better scores in two of the three tests.

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For CUDA-based cards, I also check out OctaneRender performance using their OctaneBench 2060.1 benchmark which allows me to check out both RTX and non-RTX rendering performance. Here the RTX 4060 Twin Edge OC White Edition does outperform the Asus Dual RTX 4060 in both RTX and non-RTX tests. In OctaneRender they are still behind the RTX 3060 Ti but a lot closer and well ahead of the RTX 3060.

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An additional CUDA-based test I also ran V-Ray Benchmark 5 to check out CUDA and RTX performance in the 3D rendering and simulation software. The RTX 4060 Twin Edge OC White Edition came in ahead of the Dual for the CUDA test and tied with it on the RTX test. Interestingly though when you compare it with the 3060 Ti, it came in well behind it and the 3070 on the CUDA test but ahead of both in the RTX test showing the improvements that the 4000 Series cards have made in performance for the tensor and RT cores.

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RTX and DLSS

Being an RTX card I also like checking out the performance of some of Nvidia’s features. Namely the ray tracing performance and the performance improvements you can see by using DLSS combined with the tensor cores. My first test goes back to our synthetic benchmarks with 3DMark where I check out their Port Royal benchmark. This is the one test that does also have AMD Ray Tracing support which is great to get a look at how different cards including older non-RTX cards perform. The RTX 4060 Twin Edge OC White Edition is 15 points behind the Dual here which fits with their overclocks. Both cards are well out in front of the RX 7600 here with the 6750XT the next card above them.

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      3DMark also has added in a few feature tests, one being a look at DLSS performance. For this one, I have the resolution set to 4K and I test with all three versions of DLSS as well as with it off completely. All DLSS are set to their performance setting as well to keep the results comparable. This gives us a great look at the performance improvements that DLSS has given with DLSS 3 also including frame generation. The RTX 4060 Twin Edge OC White Edition is just behind the Dual RTX 4060 in each test, which it should be having a slightly lower overclock. Both cards show the performance improvements DLSS can get you going from 12 FPS up to 49 when using DLSS with frame generation.

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I then jumped into game tests, this time with Watch Dogs: Legion. For this one, I wanted to get an idea of the performance you will see when taking advantage of Nvidia’s RTX and DLSS features. I tested at 4k with the ultra detail setting and with ultra being the setting for DLSS and RTX when they are on as well. I then test with no RTX or DLSS on and then with RTX DLSS on and off and on together. Here the RTX 4060 Twin Edge OC White Edition and the Dual RTX 4060 have the same RTX and no RTX or DLSS results but the RTX 4060 Twin Edge OC White Edition is one FPS behind in the two other results. This test does a good job showing how DLSS can improve performance when needed, especially as a way to also be able to use RTX where when using RTX without DLSS dropped performance from 32 FPS down to 16 FPS.

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Next, I wanted to check out the performance in Metro Exodus which we have used for testing for a long time now. This test is similar as well with it set to 4K and Ultra detail, I use the included benchmark to test DLSS and RTX individually and then with them both on and both off to give us a look at overall frame rates depending on which direction you go. I should point out that this is using the Enhanced Edition where our normal benchmark uses the standard version for testing with AMD but that version DLSS no longer works. That said the RTX 4060 Twin Edge OC White Edition edged out the Asus Dual RTX 4060 by a small amount here. This is another good example of how DLSS can make RTX gaming possible, especially when running resolutions as high as this on a card not designed for that resolution.

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Cooling Noise and Power

For my last few tests, rather than focusing on in game performance, I like to check out other aspects of video card performance. These are also the most important ways to differentiate the performance between cards that have the same GPU. To start things off I took a look at power usage.

For this, our new test setup utilizes the Nvidia-designed PCat v2 along with cables to handle both traditional 6 or 8-pin connections as well as the new 12VHPWR. The PCat also utilizes a PCIe adapter to measure any power going to the card through the PCIe slot so we can measure the video card wattage exclusively, not the entire system as we have done in the past. I test with a mix of applications to get both in game, synthetic benchmarks, and other workloads like Blender and AIDA64. Then everything is averaged together for our result. I also have the individual results for this specific card and I document the peak wattage result as well which is almost always Time Spy Extreme. The RTX 4060 Twin Edge OC White Edition averaged 143 watts which was the same as the Asus RTX 4060 Dual, putting them down right down at the bottom of the chart with just the RTX 3050 and the RX 6500 XT sitting below them. This is 13 watts average lower than the RTX 4060 Ti and 43 watts lower than the old RTX 3060 and 50 watts less than the RX 7600. The RTX 4060 Twin Edge OC White Edition did end up running 5 watts higher than the Dual at peak wattage which was interesting, but in the end, the average did sell even things out.

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With having exact peak wattage numbers when running Time Spy Extreme I was also able to put together a graph showing the total score for each watt that a card draws which gives us an interesting look at overall power efficiency in the popular and demanding benchmark. The higher Time Spy Extreme wattage that we saw on the RTX 4060 Twin Edge OC White Edition does affect the efficiency when compared to the Dual, putting the Twin Edge down below the curve, but still up over the 7600 and all of the previous generation cards.

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My next round of tests were looking at noise levels. These are especially important to me because I can’t stand to listen to my PC whirling. Especially when I’m not in game and other applications are using the GPU. For my testing, though I first tested with the fan cranked up to 100% to get an idea of how loud it can get, then again at 50% to get an idea of its range. The RTX 4060 Twin Edge OC White Edition came in at 37.7 dB for the 50% fan speed test which is down in the bottom section of our charts, but the RTX 4060 Dual was quieter at 37 db. This is even more obvious in the 100% fan speed results where the Twin Edge came in at 57.8 dB to the Duals 55.6 db. They both run a similar fan speed, but the blow-through design and the sheet metal heatsink fins as a whole are a little better at keeping the noise down compared to the machined aluminum block that causes turbulence when enough air blows against it which we could see with the 100% fan speed results being a lot worse than at 50% fan speed.

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I also take a look at noise performance while under load. For that when running AIDA64’s stress test I wait until the temperature of the card has leveled off and then measure how loud things are when the card is at its worst-case scenario with the stock fan profile. Here the RTX 4060 Twin Edge OC White Edition was still a little behind the Dual but did better because 100% fan speed wasn’t needed. In fact, under load, it was running at 43% fan speed.

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To finish up my testing I of course had to check out the cooling performance. To do this I ran two different tests. I used AIDA64’s Stress Test run for a half-hour each to warm things up. Then I documented what temperature the GPU leveled out at with the stock fan profile and then again with the fans cranked up to 100%. With the stock profile, the RTX 4060 Twin Edge OC White Edition came in at 62c. This was 7 degrees higher than the RTX 4060 Dual but still more than cool enough to keep things comfortable.  Cranking the fans up to 100% the RTX 4060 Twin Edge OC White Edition did run cooler, dropping down to 50c which was 5c higher than the Dual. The delta between the two was 12c. For GPU hotspots the RTX 4060 Twin Edge OC White Edition ran 77c with the stock fan profile and was down to 62c at 100% fan speed.

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While running the stock fan profile testing I also took the time to get a few thermal images so we could see what is going on. The RTX 4060 Twin Edge OC White Edition runs the hottest on the fan side in the bottom right corner of the left fan which is where most cards are warmer with it being closer to the GPU but the whole bottom half of the left fan runs warmer as well where the top half of the right fan is a lot cooler so the cooler could be doing a better job spreading heat around. The top edge isn’t too hot up on the PCB with 42.1c being the hottest. The hottest spot on the RTX 4060 Twin Edge OC White Edition is the backplate behind the GPU which does show the metal backplate is pulling some heat out that direction, not insulating things which is good.

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Overall and Final Verdict

The last ZOTAC GAMING card that I had in, their RTX 4070 Amp Airo was a great looking card so I was excited to get the RTX 4060 Twin Edge OC White Edition in to see what it looked like and I wasn’t disappointed. The overall design is similar to the Amp Airo other than being a shorter 2-fan design and not having the same addressable RGB lighting hidden on the top like the Airo had. The RTX 4060 Twin Edge OC White Edition on the other hand is also a white edition card and taking the curvy design and changing everything to bright white looks great. They even changed the fan center caps to aluminum which better matches the card and avoids the yellowing that we had with our white RTX 3060 from ZOTAC GAMING. The RTX 4060 Twin Edge OC White Edition is an overclocked card as well, but I was surprised to find out that its overclock was a little lower than the MSRP-priced Asus RTX 4060 Dual that Nvidia sent over for the launch.

The RTX 4060 Twin Edge OC White Edition also went a different direction with its cooler design using an old-school machined aluminum heatsink rather than the sheet metal fin design that most heatsinks and coolers use. Going with the older design meant that the design didn’t have a blow-through design like most cards that are longer than the PCB which the RTX 4060 Twin Edge OC White Edition is. It also didn’t fully utilize the extra space beyond the end of the PCB, so much so that I have to wonder if they couldn’t have gone a little shorter and made this an ITX form factor single fan card without losing much in cooling capabilities. Even still, the older cooler design ended up not being too important. While running warmer than the Dual, because of the RTX 4060’s overall power efficiency the card still ran more than cool enough. The design did end up affecting noise levels which like with the cooling were still good, but not as good as the Dual design, especially at higher fan speeds.

Overall performance of the RTX 4060 Twin Edge OC White Edition was right on par with the RTX 4060 Dual that I tested yesterday. This means that its 1080p performance was solid, 1440p was still capable even though the card wasn’t designed for it. Ray tracing and DLSS performance were also great. But once you start comparing the performance against the similarly priced or sometimes lower priced AMD cards, the raster (non-DLSS or ray tracing) performance was still behind cards like the RX 6650 XT and the RX 7600. The 4060 does make some of that up with DLSS and ray tracing in the tests and games that support it, but Nvidia is relying on that a little more than they should. Their supported game list is growing quickly, which helps, but chances are it is still going to be hit-and-miss. I mentioned it in our previous review, but I was really hoping to see the RTX 4060 perform right with the RTX 3060 Ti and except for a few RTX and DLSS tests, it doesn’t. There is a performance increase over the RTX 3060 so for users who were looking at the 3060 as a possibility the 4060 may be the better option. Unless you are planning on running a lot of emulation which may still perform better with the 3060’s higher VRAM. Overall I would expect past Nvidia owners who are looking for an upgrade to still be looking at the RTX 4060. But people who are looking closer at the performance between the competing AMD cards are more likely o go that direction unless their favorite games are going to have DLSS/RTX.

For pricing the MSRP of the RTX 4060 is $299 and the RTX 4060 Twin Edge OC White Edition isn’t an MSRP card. ZOTAC GAMING has it priced at $329.99 which is where you would expect an overclocked card to be. But the RTX 4060 Dual that Nvidia sent over that is at the MSRP ended up having an overclock too which was even a few MHz faster. The Dual also has a better cooler design that is admittedly overkill, but it does make the premium that ZOTAC GAMING is asking for the RTX 4060 Twin Edge OC White Edition hard to swallow. You do get the backlit logo up on top and a great looking white design which would make it a great option if priced at the same price as the Dual. I hope they consider dropping it down to compete. Especially once you see the RX 7600 options in the $269 range which make even the base MSRP of the RTX 4060 a tough one.

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Live Pricing: HERE

Author Bio
garfi3ld
Author: garfi3ldWebsite: http://lanoc.org
Editor-in-chief
You might call him obsessed or just a hardcore geek. Wes's obsession with gaming hardware and gadgets isn't anything new, he could be found taking things apart even as a child. When not poking around in PC's he can be found playing League of Legends, Awesomenauts, or Civilization 5 or watching a wide variety of TV shows and Movies. A car guy at heart, the same things that draw him into tweaking cars apply when building good looking fast computers. If you are interested in writing for Wes here at LanOC you can reach out to him directly using our contact form.

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